Description:These games will be invaluable for those working with small groups of young people who find it difficult to behave and co-operate with their peers.They are progressive in terms of skill development and complexity and have a strong focus on early intervention (age range from 4 to 14). The games may be used sequentially over 6 to 8 sessions to practise a range of social and emotional skills; or in a one-off session to cover specific skills.Socio-emotional development addressed includes:- social and friendship skills- anger management- coping with teasing- coping in the playground- paying complimentsThe nine games are presented on a CD for users to print their own colour copies. The disc contains the games board and all the necessary cards.If the award cards are missing from your CD you can download them here: Award Cards (pdf 996kb)Robyn has also modified some of the elements to be suitable for the Australian market - these are downloadable here:Decision Cube (pdf 513kb)Money Cards (pdf 10kb)Playground (pdf 2,875kb)Strong and Smart (pdf 2,971kb)Tease (pdf 199kb)Think Again (pdf 209kb)We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Game Time: Games to Promote Social and Emotional Resilience for Children aged 4 - 14 (Lucky Duck Books Book 952). To get started finding Game Time: Games to Promote Social and Emotional Resilience for Children aged 4 - 14 (Lucky Duck Books Book 952), you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
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Game Time: Games to Promote Social and Emotional Resilience for Children aged 4 - 14 (Lucky Duck Books Book 952)
Description: These games will be invaluable for those working with small groups of young people who find it difficult to behave and co-operate with their peers.They are progressive in terms of skill development and complexity and have a strong focus on early intervention (age range from 4 to 14). The games may be used sequentially over 6 to 8 sessions to practise a range of social and emotional skills; or in a one-off session to cover specific skills.Socio-emotional development addressed includes:- social and friendship skills- anger management- coping with teasing- coping in the playground- paying complimentsThe nine games are presented on a CD for users to print their own colour copies. The disc contains the games board and all the necessary cards.If the award cards are missing from your CD you can download them here: Award Cards (pdf 996kb)Robyn has also modified some of the elements to be suitable for the Australian market - these are downloadable here:Decision Cube (pdf 513kb)Money Cards (pdf 10kb)Playground (pdf 2,875kb)Strong and Smart (pdf 2,971kb)Tease (pdf 199kb)Think Again (pdf 209kb)We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Game Time: Games to Promote Social and Emotional Resilience for Children aged 4 - 14 (Lucky Duck Books Book 952). To get started finding Game Time: Games to Promote Social and Emotional Resilience for Children aged 4 - 14 (Lucky Duck Books Book 952), you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.