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High Fantasy

Jeffrey C. Dillow
4.9/5 (12650 ratings)
Description:This is the second edition of the High Fantasy game. It is designed to be a simple fantasy role playing game that is easily modified and has lots of features built-in while still be simple. It was great for its time, though it should be updated for a third edition to correct the occasional error and make it more accessible. I will probably include more details in Amazon's forums outside of the ones that appear in this review after finishing reviews and comments on all the rest of the the High Fantasy product line. The problem with the accessibility is that while it can be fine if the Judge/game master wants to make up their own world, the official two worlds have their information scattered among many books, which was actually common among game makers at the time these were published. Product line information: 1. High Fantasy (Basic game instruction book. Includes a solo-adventure that gives a feel for how a game should be played. First of the two volume core set.) 2. Adventures in High Fantasy (Second volume of the two volume core set. It contains three game scenarios/modules: Fortress Ellendar, Moorguard, and Terra Ash. It also contains "Lords of Conquest" which is the wargame rules and further information for use by warriors and others for large scale conflicts). 3. High Fantasy Boxed Set (A box with the two previous volumes and miscellaneous equipment). 4. Judges Screen for High Fantasy ( A board that is set up to block the players' view with all the table information printed on the side facing the judge). 5. In the Service of Saena Sephar (A solo-adventure of a wizard/thief spy in a James Bond-like adventure). 6. Murder in Irliss (A solo-adventure of a warrior/historian in a murder mystery with clues. It is actually multiple stories in one, as which "fate stone" is chosen at the beginning determines who the murderer is and the clues with the background.) 7. Wizards and Warriors (It is the compilation of items 5 and 6 above in one volume.) 8. Goldchester: More Adventures in High Fantasy (It has author's notes for the background of Dillow's game world and what is left of the base town that was used. It also has 4 other scenarios/modules/adventures: Castle Knot, Quest for the Champion, Quest for the Heart of Set Te Mu, and the Dehysic Canyon.) There are two separate "official" game worlds: Craig Fisher, and Jeffrey Dillow. --from an Amazon review by TJCWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with High Fantasy. To get started finding High Fantasy, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
0835928268

High Fantasy

Jeffrey C. Dillow
4.4/5 (1290744 ratings)
Description: This is the second edition of the High Fantasy game. It is designed to be a simple fantasy role playing game that is easily modified and has lots of features built-in while still be simple. It was great for its time, though it should be updated for a third edition to correct the occasional error and make it more accessible. I will probably include more details in Amazon's forums outside of the ones that appear in this review after finishing reviews and comments on all the rest of the the High Fantasy product line. The problem with the accessibility is that while it can be fine if the Judge/game master wants to make up their own world, the official two worlds have their information scattered among many books, which was actually common among game makers at the time these were published. Product line information: 1. High Fantasy (Basic game instruction book. Includes a solo-adventure that gives a feel for how a game should be played. First of the two volume core set.) 2. Adventures in High Fantasy (Second volume of the two volume core set. It contains three game scenarios/modules: Fortress Ellendar, Moorguard, and Terra Ash. It also contains "Lords of Conquest" which is the wargame rules and further information for use by warriors and others for large scale conflicts). 3. High Fantasy Boxed Set (A box with the two previous volumes and miscellaneous equipment). 4. Judges Screen for High Fantasy ( A board that is set up to block the players' view with all the table information printed on the side facing the judge). 5. In the Service of Saena Sephar (A solo-adventure of a wizard/thief spy in a James Bond-like adventure). 6. Murder in Irliss (A solo-adventure of a warrior/historian in a murder mystery with clues. It is actually multiple stories in one, as which "fate stone" is chosen at the beginning determines who the murderer is and the clues with the background.) 7. Wizards and Warriors (It is the compilation of items 5 and 6 above in one volume.) 8. Goldchester: More Adventures in High Fantasy (It has author's notes for the background of Dillow's game world and what is left of the base town that was used. It also has 4 other scenarios/modules/adventures: Castle Knot, Quest for the Champion, Quest for the Heart of Set Te Mu, and the Dehysic Canyon.) There are two separate "official" game worlds: Craig Fisher, and Jeffrey Dillow. --from an Amazon review by TJCWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with High Fantasy. To get started finding High Fantasy, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
0835928268
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