Description:How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games.This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.Explore topics such as:Integration: thread fictional elements and games rules together into a single system of meaningEmergence: generate plot, character, and theme in response to a player’s decisionsCompulsion: understand the difference between motivating players and fulfilling them, and how to do eachElegance: maximize a game’s emotional power and variety of play experiences while minimizing the burden on players—and your teamIteration: plan, test, and analyze your design in stages instead of trying to decide everything up frontWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Designing Games: A Guide to Engineering Experiences. To get started finding Designing Games: A Guide to Engineering Experiences, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
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PDF, EPUB & Kindle Edition
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ISBN
144933802X
Designing Games: A Guide to Engineering Experiences
Description: How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games.This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.Explore topics such as:Integration: thread fictional elements and games rules together into a single system of meaningEmergence: generate plot, character, and theme in response to a player’s decisionsCompulsion: understand the difference between motivating players and fulfilling them, and how to do eachElegance: maximize a game’s emotional power and variety of play experiences while minimizing the burden on players—and your teamIteration: plan, test, and analyze your design in stages instead of trying to decide everything up frontWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Designing Games: A Guide to Engineering Experiences. To get started finding Designing Games: A Guide to Engineering Experiences, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.